Mount and blade fire and sword
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That's not to mention the amazing mod and multiplayer scene we have had going since Mount & Blade 1, which has only flourished with the release of Warband. Mount & Blade games are about a few key things, using your imagination and ambition to make your own story and reach your own goals and taking advantage of different play styles the game offers whether it be brutal combat, decisive commanding, keen trading, or crafty politics and kingdom building.
![mount and blade fire and sword mount and blade fire and sword](https://cdn.cloudflare.steamstatic.com/steam/apps/48720/ss_f45e74817bfead4dd7558bb07492a5ecc71da117.1920x1080.jpg)
Yazbeck: Certainly! Not the first time we've had to answer this question, but the answer is never easy nor short. What sort of games are they, and why are they special? RPS: Can you start off telling us a little about the Mount & Blade games, for those unfamiliar with them. I decided to have a quick chat with TaleWorlds' producer Mikail Yazbeck about what this new game means, and where it came from. This horsey melee game series has been been around for a while now, and is about to ride again with a third title: Mount & Blade: With Fire and Sword. Videogames have seldom managed to portrayed this positive and healthy activity in a useful way, so we are glad that one game manages to do that: Mount & Blade.
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You might be surprised to learn that they are superior to cars in a number of ways, and the best of those is that they're perfect for swinging a sword from back of as you attempt to trample your enemies. But before glue had been invented people used them as cars. If there's one thing that horses are good for, it's glue.